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SetAnimationVariableInt - ObjectReference
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[[Category:Scripting]] [[Category:Papyrus]] '''Member of:''' [[ObjectReference Script]] Sets the value of a variable on the reference's animation graph - Int version. == Syntax == <syntaxhighlight lang="papyrus"> Function SetAnimationVariableInt(string asVariableName, int aiNewValue) native </syntaxhighlight> == Parameters == *asVariableName: The name of the variable to read from the graph. *aiNewValue: The new variable value. == Return Value == == Examples == <syntaxhighlight lang="papyrus"> ; Force actor to use melee weapon SetAnimationVariableInt("iRightHandType", 1) </syntaxhighlight> == Notes == *A full list of variables can be found at the [https://ck.uesp.net/wiki/Talk:GetAnimationVariableInt_-_ObjectReference List of Animation Variables]. == See Also == *[[ObjectReference Script]] *[[GetAnimationVariableBool - ObjectReference]] *[[GetAnimationVariableInt - ObjectReference]] *[[GetAnimationVariableFloat - ObjectReference]] *[[SetAnimationVariableBool - ObjectReference]] *[[SetAnimationVariableFloat - ObjectReference]]
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