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SetSubGraphFloatVariable - Actor
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[[Category:Scripting]] [[Category:Papyrus]] '''Member of:''' [[Actor Script]] ''(Requires 1.6)'' Set a variable on all of an actor's sub graphs. == Syntax == <syntaxhighlight lang="papyrus"> Function SetSubGraphFloatVariable(string asVariableName, float afValue) native </syntaxhighlight> == Parameters == *asVariableName: The variable name of the variable you'd like to set on all actor's sub graphs. *afValue: The value you'd like to set for the above variable. == Return Value == None. == Examples == <syntaxhighlight lang="papyrus"> ; Set Jake's skin's blend time to 1.0 seconds. Jake.SetSubGraphFloatVariable("fBlendTime", 1.0) </syntaxhighlight> == Notes == * Examination of vanilla meshes and scripts suggests that [[ArmorAddon|ArmorAddon]]s and [[Art Object|Art Object]]s can have behavior graphs, and that these are treated as "sub-graphs" for the actors the meshes are attached to. This script function is used to modify the values of animation variables on these sub-graphs. == See Also == *[[Actor Script]] *[[PlaySubGraphAnimation - Actor]]
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