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Events Reference
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== Event Definition == <event> ::= <event header> [<function block> 'endEvent'] Function headers must always be followed by a standard [[Function Reference#Function Block|function block]] and "EndEvent", unless they are native (which are handled by the game). === Event Header === <event header> ::= 'Event' <identifier> '(' [<parameters>] ')' ['Native'] <flags>* The event header is identical to the [[Function Reference#Function Header|function header]], but does not allow for return types or allow for the "Global" flag. ===Parameters=== The parameters are identical to the [[Function Reference#Parameters|function parameter list]], but should match the data that the game will send to the event. === Examples === <syntaxhighlight lang="papyrus"> ; A simple activate event handler Event OnActivate(ObjectReference akActivator) PlayAnimation("CoolStuff") endEvent </syntaxhighlight>
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