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Shader Particle Geometry
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=Shader Particle Geometry Object= '''Shader Particle Geometry''' objects are found in the [[Object Window]] under [[:Category:WorldData|WorldData]]. <br><br> Shader Particle Geometries are best understood as a 3d volume of particles drawn directly in front of the camera. While the particles only exist inside the volume, they tile in all directions so the shader can provide the illusion of a very large number of particles. This is useful for creating effects like snowfall and rain. <br><br> To create a new Shader Particle Geometry, right-click in the list of Shader Particle Geometries in the [[Object Window]] and select "new" from the popup. To create a new one based off an existing Shader Particle Geometry, right-click the one you wish to use as a basis and select "duplicate". To delete an existing one, right-click that Shader Partcile Geometry and select delete.
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