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==== Help! I accidently deleted an object from my database! ==== Accidently deleting an object from the database and then saving your .esp file before you realize what happened can be a tricky problem to fix. One solution is to load your .esp file but do not set it as active. Then duplicate all your cells and objects. Finally, save your work and you will be prompted to create a new .esp file. You should end up with a .esp file that has all the work you duplicated but does not contain any deletions. Another technique, which in most cases is more efficient then duplicating everything, relies upon the fact that Β« ''if you know what you have modified, then you know what should not be modified'' Β» (do the following in sequence): :<LI>On the Data window that appears when clicking the open button, select the ESM files dependencies (usually Skyrim.esm and Update.esm), and then your mod set as "Active", but do not click on the "Ok" button yet. :<LI>With your mod still selected, click on the "Details..." button. A "File Details" window will pop-up : this lists all the modifications of your mod. :<LI>Expand the window to the right so that you see more columns. On the left of the "Offset" column, a hidden column can be noticed because of 2 vertical little bars : expand the rightmost of these 2 vertical bars so as to expose the "Form ID" column. Click on the column label ("Form ID") so as to sort them out. :<LI>Look for any object that should NOT be listed and that you know you didn't want to modify : for each one of them, select then press the "Delete" keyboard key so that the specific modification is marked to not get loaded. A "I" will then appear in the "Ignore" column for all of these objects you've "deleted" in that window. '''Be very careful here''', since a modification you do on an object can cascade to some other database reference. e.g. if you modify objects in a cell, that cell will also be marked as "modded" (appearing in the Data list), thus you wouldn't want to delete (mark for not loading) that cell reference... :<LI>When you have finished selecting/deleting those objects that shouldn't get "modded", click "Close", then on the Data window click "Ok" :<LI>After the mod has been loaded, click the save button and exit : mod cleaning completed. Even more efficiently in regards to deleted "vanilla" objects (or deleted objects from an ESM dependency): :<LI>After clicking the "Details..." button on the Data window, click on the column label "Deleted" (second column from left) : this will show all the deleted objects from the original game or specific ESM dependency (with a "D" symbol). :<LI>Since there shouldn't be any vanilla object deleted, simply select each one of them and press your keyboard's "Delete" key (which will tag the corresponding modification to be ignored, putting a "I" flag symbol in the "Ignored" column). :<LI>Then Click "Close", then "Ok" on the Data Window, then save the mod after it's been loaded and close the CK : cleanup completed. [[Category: Editor Interface]]
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