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===Activate Parents=== A reference can be set up to have one or more Activate Parents. These are references which will "pass on" an activation event to this reference when they are activated. *'''Delay:''' The number of seconds to wait after the parent's activation before activating this reference. *'''Parent Activate Only:''' If this is checked, this reference can ONLY be activated by an Activate Parent- direct activation (e.g. by the player) will not be possible. Scripts can always activate the object, regardless of this flag. *Note: Containers appear to be bugged and cannot be activated through any activate parent.
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