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=Making a Cool Cut-Scene= <syntaxhighlight lang="Papyrus"> ScriptName Cutscene Extends ObjectReference Actor Property PlayerREF Auto ObjectReference Property Point1 Auto ObjectReference Property Point2 Auto ObjectReference Property Point3 Auto Event OnTriggerEnter(ObjectReference akActionRef) If akActionRef == PlayerREF ; Limit this trigger to the player only. PlayerREF.SetAlpha(0.0) PlayerREF.SetGhost(True) Game.DisablePlayerControls(True, True, True, False, True, False, True) ; Disable all controls except looking. Utility.Wait(0.1) ; Give the script time... PlayerREF.TranslateToRef(Point1, 100.0) Utility.Wait(5.0) ; After 5 seconds, proceed to next point. PlayerREF.TranslateToRef(Point2, 50.0) Utility.Wait(10.0) ; After 10 seconds, go to next area PlayerREF.TranslateToRef(Point3, 200.0) Utility.Wait(20.0) ; Watch the final scene, and then... PlayerREF.SetAlpha(1.0) PlayerREF.SetGhost(False) Game.EnablePlayerControls() EndIf EndEvent</syntaxhighlight> '''How to use this script''': Make a new trigger box, and then add this script to it. Make 3 XMarkers, and define them in the Properties Window. Enter your new trigger, and see your cool cut-scene!
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