Open main menu
Home
Random
Log in
Settings
About the CreationKit Wiki
Disclaimers
the CreationKit Wiki
Search
Editing
Magic Effect
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Effect Archetypes== '''Effect Archetypes''' are essentially code-based effects that can be triggered by the MagicEffect. These effects occur ''in addition to'' any scripted effects that may result from the Papyrus Script on the MagicEffect. The available Effect Archetypes are listed below. {|border="1" cellpadding="5" cellspacing="0" |- ! style="background:#efefef;" | Archetype ! style="background:#efefef;" | Assoc. Item(s) ! style="background:#efefef;" | Description |- |Absorb |1: The [[Actor Value]] to be absorbed. Usually Health, Magicka, or Stamina. |Does up to <MAG> damage to the target's attribute, and restores the caster's attribute by the amount of damage done. If not "detrimental", will instead drain the caster to replenish the target. |- |Accum. Magnitude |1: WardPower |Linked to ward charging mechanic. Grants up to <MAG> of a chosen actor value, but starts at 0 and increases over time. |- |Banish | |Banishes Summoned Actors up to level <MAG>. |- |Bound Weapon |1: The [[Weapon]] to create. |Creates the specified Weapon, and dispels it when the duration expires or the weapon is sheathed. |- |Calm | |Lowers the Aggression of a target up to level <MAG> to minimum. |- |Cloak |1: A spell representing the Cloak's damage effect. Must be Concentration/Aimed or Concentration/Target. |While this spell is active, casts an effect spell on all targets in the area. Note: the <MAG> of the Cloak effect is not the damage (which is determined by its 1: spell) but the radius within which the cloak attacks targets, in [[Units|feet]]. |- |Command Summoned | |Takes control of Summoned Actors up to level <MAG>. |- |Concussion | |Not used. Has no special behaviors. |- |Cure Addiction | |Not Used |- |Cure Disease | |Removes all disease effects from the target. |- |Cure Paralysis | |Removes Paralysis on the target. |- |Cure Poison | |Removes all poison effects from the target. |- |Demoralize | |Lowers the [[Confidence]] of a target up to level <MAG> to minimum. Allies affected by Demoralize prior to combat will not flee until combat begins. |- |Detect Life | |Applies a visual effect to all valid targets in range. Detect Life will paint targets around the caster only when the effect is first applied: a concentration effect is applied continuously, so the paint will update as the caster moves; but a fire-and-forget effect will only paint whatever targets were within range of the original casting location at the time of the original cast. |- |Disarm | |Disarms targets up to level <MAG>. |- |Disguise |??? |??? |- |Dispel | |Removes magic effects with a duration from the target. <MAG> seems to be unused. |- |Dual Value Modifier |1: The first value 2: The second value |Modifies both Actor Values. The first value is modified by <MAG>, the second value is modified by <MAG> * '''AV Weight'''. |- |Enhance Weapon | |Any equipped (melee) weapon receives the specified enchantment until unequipped or until the effect wears off. Used by Elemental Fury. |- |Etherealize | |Causes the targets to become ethereal, preventing them from dealing or taking damage. Seems to dispel itself if NPC attacks/hits something (exact conditions need to be tested). |- |Frenzy | |Maxes the [[Aggression]] of a target up to level <MAG>. |- |Grab Actor | |Can pick up and throw selected NPC. Used by Vampiric Grip. Doesn't effect Dragons, Mammoths, Dragon Priests, Mistmen, Bonemen, Wrathmen and Skeletons. Distance at which the target is held is based on the GrabActorOffset actor value of the caster. |- |Guide | |Creates a trail of [[Hazard]] objects from the caster to the nearest quest target. Typically used with the Clairvoyance Hazard. The trail does not extend very far and needs to be continuously refreshed to be of use. |- |Invisibility | |Causes the target to become invisible. This effect is automatically dispelled when the invisibility is broken. Note that invisibility does not mean inaudibility and any magic effect that isn't silent will in fact continuously emit noise until Quiet Casting is taken. |- |Light |1: The light object to create. |Creates the specified light object. Note that a [[#Visual Effects|Hit Effect Art]] must be applied, and the light will emit from there<sup>specific Node?</sup>. |- |Lock | |Locks the target. Note: it is actually impossible to target objects, making this archetype more or less useless. The only effect that can target objects is Script. |- |Open | |Unlocks the target. Note: it is actually impossible to target objects, making this archetype more or less useless. The only effect that can target objects is Script. |- |Paralysis | |Paralyzes the target. Make sure to include a condition in your effect that checks for the ImmuneParalysis keyword. This archetype only works if the 'Recover' flag is set. This will also set the boolean actor value Paralyze to 1 to prevent movement. |- |Peak Value Modifier |1: The value to modify. 2: A keyword for effects it does not stack with. |If there are two PVMs with the same keyword active at the same time, the one with the lower <mag> will be dispelled automatically? |- |Rally | |Maxes the [[Confidence]] of a target up to level <MAG>. |- |[[Reanimate]] | |If the target is dead, reanimate them, putting them under the caster's control. |- |Script |1: [Not Used] |Has no effect other than any Papyrus Scripts specified. |- |Slow Time |1: [Not Used] |Slows time for all but the player by the indicated amount (a multiplier, with 1 being normal time). |- |Soul Trap | |If the target dies while this effect is active, fills a soul gem carried by the caster. If the caster dies, the effect is dispelled without filling any soul gem. |- |Spawn Hazard |1: The Hazard to spawn. |Creates the specified [[Hazard]] object at the target. The hazard is owned by the caster (meaning it will only hit enemies) and the hazard spell scales with the magnitude of the spawn spell. If you want the hazard to hit allies, you need a script to PlaceAtMe the hazard object, which doesn't retain ownership (but also doesn't allow scaling). *Note that a "constant effect" effect will only spawn one hazard every time the effect activates. |- |Spawn Scripted Ref |1: [Not Used] |Used for Throw Voice. You can't directly choose a reference, but Throw Voice instead contains an explosion that places an activator object that says something. |- |Stagger | |Staggers the target. Value between 0 and 1. Duration determines how long before the target can be staggered again. Should not be "detrimental". |- |Summon Creature |1. The creature to summon. |Summons the specified creature, placing them under the caster's control. On death, the creature automatically fades out and leaves no corpse. |- |Telekinesis | |Applies the Telekinesis effect to the target object, allowing the caster to manipulate it at a distance. This will also set the boolean actor value Telekinesis to 1 in order to allow you to see item stats at a distance. |- |Turn Undead | |Causes the target to flee from the caster, similar to Demoralize. Allies affected by Turn Undead prior to combat will not flee until combat begins. This archetype is hard-coded to require that the target have the ActorTypeUndead keyword in order to function; targets that do not have that keyword will not be affected even if the conditions of the effect would otherwise allow it - the effect will refuse to function altogether. |- |Value and Parts |1. ??? |A Fallout leftover used for stimpaks. Modifies the target actor value by the computed magnitude times the fMagicVACPartTargetedMult [[Game Settings|Game Setting]], and modifies each of the PerceptionCondition, EnduranceCondition, LeftAttackCondition, RightAttackCondition, LeftMobilityCondition, RightMobilityCondition, and BrainCondition actor values by the effective magnitude times the fMagicVACNoPartTargetedMult Game Setting. |- |Value Modifier |1. The value to modify. |Modifies the Actor Value by <MAG>. |- |Werewolf |1. The Race to transform into. |Changes the target's race to the specified race. |- |Werewolf Feed | | When cast on a dead actor, sets the [[HasBeenEaten]] property on actor from 0 to 1. Dispels itself instantly. |} {{Languages|Magic_Effect}} [[Category:Magic]] [[Category:Object Classes]]
Summary:
Please note that all contributions to the CreationKit Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
CreationKit:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)