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==ImpactData Dialog== [[File:ImpactDataForm.jpg|alt=Alternative text|Impact Data Form]] *'''ID:''' Unique identifier for this form. *'''Texture Set:''' Editor ID for TextureSet to be used for Decal. *'''Placement Radius:''' Affects the distance between decals. *'''Angle Threshold:''' Affects how far around in degrees a decal renders. *'''Has Own Decal Data:''' Overrides the Texture Set decal data. **'''Min Width:''' Minimum width of decal. **'''Max Width:''' Maximum width of decal. **'''Min Height:''' Minimum height of decal. **'''Max Height:''' Maximum height of decal. **:Note: Keep height and width values the same unless you want non square decals. **'''Color:''' Multiplies the texture by the selected color. **'''Depth:''' How far from the point of impact the decal renders. **'''Shininess:''' Sets the specular exponent **'''Alpha:''' Sets the decal to alpha test, blend, or a combination of the two. **'''Parallax:''' If checked, will use more enhanced map for shader faked depth effects using a heightmap. ***'''Scale:''' How deep the parallax depth will appear. ***'''Passes:''' Number of samples used to create the fake depth. ***:Note: More passes looks better but is slower to render. **'''4 Subtextures:''' If checked, decals will randomly display one of four sub textures on your texture sheet. *'''Effect:''' The effect of impact (sparks, chunks, etc). **'''Impact NIF:''' Filename of effect's model (.NIF). Click Edit button to browse for file. **'''Duration:''' Defines how long the effect will last. **:Note: The duration is usually overridden by using keyframes in the nif to define the duration. **'''Orientation:''' How the effect emanates from the point of impact. *'''Impact Sounds:''' Editor ID(s) for sounds that play when impact takes place. The behavior of the two sounds varies depending on context. ::Footsteps: NPC footsteps always use Sound 1. Player footsteps use Sound 2, with Sound 1 as a fallback if Sound 2 is empty. ::Physics collisions: Sound 1 is used for light impacts, Sound 2 is used for heavy impacts. *'''Sound Level:''' Sets the volume level for detection.
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