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Magic Effect
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====Base Data==== *'''ID:''' The form's Editor ID. *'''Name:''' The name displayed in the Magic Menu's Active Effects window for this Effect (if it has a duration and affects the player). *'''[[Magic Effect#Effect Archetypes|Effect Archetype]]:''' The general type of effect; see [[Magic Effect#Effect Archetypes|the list below]]. *'''Casting Type:''' Specifies how the caster triggers the effect. ** Concentration Effects are cast while the button is pressed, and continually drain Magicka while the spell remains in effect. ** Fire and Forget Effects must charge, then fire when the button is released. ** Constant Effects behave like an ability and are always active. This only works for Armor or Abilities. ** All of the effects on a [[Spell]] or [[Enchantment]] must have the same casting type. *'''Delivery:''' Specifies how the effect is delivered to the target. **'''Self:''' Effect is applied to the caster. **'''Contact:''' Effect is applied to the target by contact (a hit event). This only works for Weapons. **'''Aimed:''' Effect is attached to a [[Projectile]] which is then fired at the crosshairs. If it makes contact with a valid target, the effect is applied. **'''Target Actor:''' Effect is immediately applied to an [[:Category:Actor|Actor]] in the crosshairs. No projectile is fired. Note that the aim is off in third person view, making it very difficult to use at a distance. **'''Target Location:''' Effects is applied to the object/landscape under the crosshairs. No projectile is fired. ** All of the effects on a [[Spell]] or [[Enchantment]] must have the same delivery type. *'''Magic Skill:''' The [[Actor Value|Skill]] associated with the effect. The skill can modify the Power, Duration, or Cost of the effect, and will accumulate Skill Uses from it. *'''Minimum Skill Level:''' Only used for NPCs, this is the minimum Skill level necessary to use this effect. This value also governs which level the spell will display as in the user interface. For example, a value of 25 will display spells using this effect as Apprentice in the magic interface. *'''Assoc. Item 1:''' The first Associated Item required for this [[Magic Effect#Effect Archetypes|Effect Archetype]], if any. *'''Assoc. Item 2:''' The second Associated Item required for this [[Magic Effect#Effect Archetypes|Effect Archetype]], if any. *'''2nd AV Weight:''' Magnitude multiplier for how strong a second Assoc. Item should be in comparison to the first Assoc. Item. Used with the Dual Value Modifier archetype. *'''Resist Value:''' The type of Resistance that applies to this effect. *'''Perk to Apply:''' The indicated [[Perk]] is added to the target while the effect is active, if and only if the target is the player. *'''Base Cost:''' The effect's base Magicka or Charge cost. Used as input to a formula that calculates the final cost based on Skill, Perks, and any other applicable factors. Modifying Base Cost may not produce a corresponding change in the cost of auto-calculated spells. See [[Spell#Notes|the Spells page notes]] for more details. *'''Skill Usage Mult:''' For [[Spell|Spells]], a multiplier to the Skill Uses (which feed into advancing the effect's Magic Skill, above) that casting this effect will give the player.
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