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==Common Data== *'''Reference Editor ID:''' An optional text name that makes it easier to refer to this object in scripts and from other places in the editor. If a name is assigned to this reference, it will appear with this name in the [[Cell View Window]]. *'''Base Object:''' The base object that this reference points to can be changed by clicking "Edit Base". *'''Encounter Zone:''' The [[Encounter Zone]] is this reference is attached to. If an encounter zone is not explicitly specified, the object will inherit the Encounter Zone of its [[Cell]], if any. The Encounter Zone is primarily used by [[:Category:Leveled Lists|Leveled Lists]] in determining the strength of their creatures or objects. *'''Turn Off Fire:''' Not used in Skyrim. Functionality may not be supported. *'''No AI Acquire:''' AI will not attempt to pick up containers or objects marked with this flag. *'''Initially Disabled:''' The reference starts [[disabled]] ("not there") and must be [[Enabled|enabled]] through script or game events before it will appear. *'''Hidden From Local Map:'''The reference will not be displayed on the local map. *'''Inaccessible:''' Only available for [[Door|Doors]]. If checked, the door will be inoperable and will show "Inaccessible" when rolled over. This overrides any lock level setting on the door. *'''Open by Default:''' For [[Door|Doors]] and [[Container|Containers]], if checked, the door or object will begin in the open state. *'''Motion Blur:''' Not used in Skyrim. Functionality may not be supported. *'''High Priority LOD:''' (?) Brings reference to the front of the LOD loading hierarchy. Object will fade out last and fade in first. *'''Starts Dead:''' For actors, a corpse is placed instead *'''Respawns:''' If unchecked (when possible) this object will not respawn even if the cell it is in should do so. *'''Reflected by Auto Water:''' Toggles whether the endless water plane in exterior cells reflects the reference. This was not used in Skyrim. Functionality *'''Ignored by Sandbox:''' Check this box to prevent [[Sandbox Package|Sandboxing]] NPCs from attempting to use this reference. Useful for furniture and idle markers. *'''Is Full LOD:''' Reference will not fade from a distance. Good to apply to very large objects or lighting where fading out would feel obvious and awkward. Warning: Can impact performance if over-used. *'''Don't Havok Settle:''' This object, if havokable, doesn't initially settle itself when the cell is finished loading. Note that if any objects near the object settle, this object will settle regardless of this flag. (For Arrows in targets, etc...)
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