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====Base Data==== *'''ID:''' The form's Editor ID. *'''Name:''' The scroll's display name. *'''[[Casting Type]]:''' Specifies how the caster triggers the effect. For Scrolls, this must be ''Fire and Forget''. *'''[[Delivery Type|Delivery]]:''' Specifies how the effect is delivered to the target. **'''Self:''' Effect is applied to the caster. **'''Contact:''' Effect is applied to the target by contact (a hit event). This only works for Weapons. **'''Aimed:''' Effect is attached to a [[Projectile]] which is then fired at the crosshairs. If it makes contact with a valid target, the effect is applied. **'''Target Actor:''' Effect is immediately applied to an [[:Category:Actor|Actor]] in the crosshairs. No projectile is fired. **'''Target Location:''' Effects is applied to the object/landscape under the crosshairs. No projectile is fired. *'''Menu Display Object:''' Not used. *'''Equip Type:''' The equip slot used when the item is equipped. For Scrolls, this should be ''Either Hand''. *'''Range:''' Not used. *'''Disallow Spell Absorb/Reflect:''' Not used. *'''Script Effect Always Applies:''' Not used. *'''Area Effect Ignores LOS:''' By default, spells only affect targets the caster has line of sight to. If checked, the line of sight requirement will be ignored. *'''Force Touch Explode:''' Not used. *'''Description:''' Optionally, an override description for this Scroll's effect. If no Description is provided here, the description for the scroll will be a concatenation of the descriptions on each of the Scroll's [[Magic Effects]], in the order in which they appear in the Effects List. To see what this will look like, press the '''Test Concatenated Effect Descriptions''' button. *'''Model:''' The object's 3D model (.NIF). *'''[[Add Destruction Data]]:''' Allows you to set the item's destruction states. Not used. *'''Weight:''' The scroll's weight in your inventory. *'''Value:''' The scroll's base price. Note that, unlike most objects, the scroll's value cannot be Auto-Calc'd. *'''Pickup Sound:''' Sound played when the item is picked up. *'''Putdown Sound:''' Sound played when the item is put down.
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