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=Weather Dialog= [[image:jb_Weather01a.jpg]] <br><br> ==ID== The editor ID of the Weather Object. Note: The ID field of the Weather dialog does not save properly. To name your weather, edit the name using the Object window (left-click). ==Show Color In Render Window== ==General Tab== ===Type=== *'''Ambient''': An underlying color for the scene. *'''Cloud Layer''': Color of the cloud texture currently selected in the "Cloud Textures" section. *'''Cloud LOD Ambient''': *'''Cloud LOD Diffuse''': *'''Effect Lighting''': The color used for object reference [[Glossary#External_Emittance|External Emittance]] which is determined by the active weather in a [[Glossary#Regions|Region]]. *'''Fog Far/Near''': Fog color. This also adjusts the color of water reflections. *'''Horizon''': The color of the sky at the horizon. *'''Moon Glare''': *'''Sky Statics''': The color of the static cloud objects that can be placed independently in the render window. *'''Sky-Lower/Upper''': The color of the sky at lower and upper levels. (horizon color blends into lower sky color and lower sky blends into upper sky color) *'''Stars''': The color of the stars. *'''Sun''': The color of the sun disc. *'''Sun Glare''': *'''Sunlight''': The color of the sunlight. This is the directional light color for the scene. *'''Water Multiplier''': ===Time=== *'''Day''': The color of the specified component during the daytime. *'''Night''': The color of the specified component at nighttime. *'''Sunrise''': The color of the specified component at sunrise. *'''Sunset''': The color of the specified component at sunset. (see [[Climate]] pageon how to define these times of day) ===Color=== Enter specific RGB values or press "Select Color" and use the color picker. ===ImageSpace=== Choose an [[ImageSpace]] from the drop down list that is used the weather type. ===Aurora=== ===Fog Distance Day/Night=== Specify near and far clip planes for fog during different times of day. These also effect how water reflects the fog color. <Br> *'''Near/Far''': *'''Pow''': *'''Max''': ===Cloud Textures=== Click "Edit" to choose a cloud texture (.dds) for current layer. *'''Layer''':Selects which cloud layer to make changes to. **Layer 0: Layer for "upper" cloud textures. Works with "CloudsUpper01_d", "CloudsUpper02_d", "SkyrimCloudsUpper01", and "SkyrimCloudsUpper02". **Layer 1: Used for "upper" cloud textures as well. Works with the same textures as Layer 0, but they actual clouds appear in different positions in the sky. **Layer 2: Only works with "CloudsLower04_d" and "SkyrimCloudsLower04". **Layer 3: Only works with "CloudsHorizon01_d" and "SkyrimCloudsHorizon01". **Layer 4: **Layer 5: **Layer 6: **Level 7: **Level 8: Only works with "CloudsHorizon01_d" and "SkyrimCloudsHorizon01". **Level 9: Only works with "CloudsHorizon01_d" and "SkyrimCloudsHorizon01". **Level 10: **Level 11: **Level 12: Only works with "Clouds_Fill_d" and "SkyrimCloudsFill". **Level 13: Only works with "CloudsHorizonLight01_d". **Level 14: Only works with "CloudsLowerLight01_d" and "CloudsLowerLightB01_d". **Level 15: Only works with "CloudsLowerLight01_d" and "CloudsLowerLightB01_d". *'''Disabled''': *'''Cloud Speed''': Selects the speed the clouds move on the current layer. *'''Alpha''': ===Wind Direction=== ===Wind Dir Range=== ===Wind Speed=== How windy it is. Affects tree and grass movement. ===Trans Delta=== In game hours, how long it takes to fully transition into this weather type once a transition begins. ===Sun Glare=== How much glare there is around the sun disc. ===Sun Damage=== How much damage the sun does to vampires during daytime hours. ==Directional Ambient Tab== Choose from Day, Night, Sunrise, and Sunset. ===Set From Ambient=== ===X+/-=== ===Y+/-=== ===Z+/-=== ===Specular=== * Enter specific RGB values or press "Select Color" and use the color picker. * '''Fresnel Power''': <br> ==Precipitation Tab== ===Precipitation=== *Choose a [[Shader Particle Geometry]] from the drop down to be used as the precipitation model (.nif). *'''Begin Fade In''': Slider specifies the point in time along a transition ''into'' this weather type when particles will begin to enter the scene. **Example: A value of 0.8 means that you will begin seeing precipitation particles after this weather is 80% transitioned in. *'''End Fade Out''': Slider specifies the point in time along a transition ''out of'' this weather type when particles will no longer appear in the scene. **Example: A value of 0.2 means that you will no longer see precipitation once a transition out of this weather type into another one is 20% complete. ===Thunder/Lightning=== *'''Begin Fade In:''' Slider specifies the point in time along a transition ''into'' this weather type when particles will begin to enter the scene. ** Example: A value of 0.8 means that you will begin seeing precipitation particles after this weather is 80% transitioned in. *'''End Fade Out:''' Slider specifies the point in time along a transition ''out of'' this weather type when particles will no longer appear in the scene. ** Example: A value of 0.2 means that you will no longer see precipitation once a transition out of this weather type into another one is 20% complete. *'''Frequency:''' Slider determines how frequently you will see thunder/lightning. ===Weather Classification=== Choose the appropriate classification for this weather type. This will affect things such as water surfaces, NPC dialogue, and other game logic. *'''Pleasant''': *'''Cloudy''': *'''Rainy''': *'''Snow''': *'''None''': ===Lightning Color=== Choose a color for lightning flashes. (Enter specific RGB values or press "Select Color" and use the color picker.) ==Sound Tab== Drag and drop sounds from the [[Object Window]] into this list. Double-click a sound to toggle its type. * The list box defines every sound associated with this weather type. * Wind and precipitation sounds play as looping sounds while thunder sounds will play as a one-time sound when a lightning strike is initiated by the system. * To delete a sound, right-click the sound and select delete. ==Effects Tab== ===Visual Effect=== Choose a [[Visual Effect]] from the drop down list. *'''Begin Effect''': *'''End Effect''': ===Sky Statics=== ==See Also== *[[Weather Script]] [[Category:Game Systems]] [[Category:WorldData]] [[Category:Object Classes]] [[Category:Needs Skyrim Update]]
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