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= Show Gift Inventory and Identify Items Given = This is used for the Player to feed his animal companion. The FormList is created in the CK and includes all the food (Potion & Ingredient) items I want to consider food for the animal. <syntaxhighlight lang="papyrus"> Actor Property PlayerREF Auto FormList Property FoodList Auto Bool hasBeenFedToday = False Function FeedCompanion() AddInventoryEventFilter(FoodList) ShowGiftMenu(True, FoodList, False, False) RemoveAllInventoryEventFilters() EndFunction Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) If akSourceContainer == PlayerREF RemoveItem(akBaseItem,aiItemCount) If !hasBeenFedToday hasBeenFedToday = True EndIf EndIf EndEvent </syntaxhighlight>
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