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= Enabling ReferenceAliases using an array = '''Requires basic knowledge in Quest creation.''' Say you want to enable currently disabled ReferenceAliases in the quest but you don't feel like a ton of typing and need more than one to be enabled. That's easy to do with an array. <syntaxhighlight lang=papyrus> Function EnableActorsArray(ReferenceAlias[] myAliasArray, Bool abSpecifyQuest=false, Quest akQuest=none, int aiStage=0) ; Enable aliases when needed. Make sure "ALLOW DISABLED" box checked, and the REFERENCE's "Initially Disabled" box is checked! ; Can optionally have them enable on a specific quest stage of a quest that is different from the alias' parent quest. Requires that abSpecificQuest is set to the true. int MyArrayLength = myAliasArray.length if abSpecifyQuest == false While (myArraylength) myArrayLength -= 1 myAliasArray[myArrayLength].GetReference().Enable() debug.trace("References that have been enabled:" !myAliasArray[myArrayLength].GetReference().IsDisabled()) EndWhile else if (akQuest.GetCurrentStageID() == aiStage) While (myArrayLength) myArrayLength -= 1 myAliasArray[myArrayLength].GetReference().Enable() debug.trace("References that have been disabled:" !myAliasArray[myArrayLength].GetReference().IsDisabled()) EndWhile endif endif EndFunction </syntaxhighlight>
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