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==Precipitation Tab== ===Precipitation=== *Choose a [[Shader Particle Geometry]] from the drop down to be used as the precipitation model (.nif). *'''Begin Fade In''': Slider specifies the point in time along a transition ''into'' this weather type when particles will begin to enter the scene. **Example: A value of 0.8 means that you will begin seeing precipitation particles after this weather is 80% transitioned in. *'''End Fade Out''': Slider specifies the point in time along a transition ''out of'' this weather type when particles will no longer appear in the scene. **Example: A value of 0.2 means that you will no longer see precipitation once a transition out of this weather type into another one is 20% complete. ===Thunder/Lightning=== *'''Begin Fade In:''' Slider specifies the point in time along a transition ''into'' this weather type when particles will begin to enter the scene. ** Example: A value of 0.8 means that you will begin seeing precipitation particles after this weather is 80% transitioned in. *'''End Fade Out:''' Slider specifies the point in time along a transition ''out of'' this weather type when particles will no longer appear in the scene. ** Example: A value of 0.2 means that you will no longer see precipitation once a transition out of this weather type into another one is 20% complete. *'''Frequency:''' Slider determines how frequently you will see thunder/lightning. ===Weather Classification=== Choose the appropriate classification for this weather type. This will affect things such as water surfaces, NPC dialogue, and other game logic. *'''Pleasant''': *'''Cloudy''': *'''Rainy''': *'''Snow''': *'''None''': ===Lightning Color=== Choose a color for lightning flashes. (Enter specific RGB values or press "Select Color" and use the color picker.)
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