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==Cell List== At the top of the Cell List are two navigation options that are helpful in Exteriors: * '''X''' and '''Y''' can be used to easily jump to a specific coordinate. Just enter the numbers and click the "Go" button and the cell will immediately load as if selected in the cell view window. * '''Loaded at Top:''' If checked, the Cell List will automatically sort all of the currently loaded cells to the top of the list. This is primarily helpful when you want to have the nearby loaded cells easily accessible. The Cell List itself is a sortable table of cells. You can resort the table by clicking on any of the column headers. You can also right-click on any cell in the Cell List to edit its [[:Category:Cells|Cell Data]], duplicate it, or delete it. The Cell List has the following columns: * '''EditorID:''' The Editor ID of the cell. ** In Interiors, this is typically of the form <Path><Name><Cell#> *** Arcadia's Cauldron in Whiterun is 'WhiterunArcadiasCauldron'. *** The third level of Tovald's Cave is 'TolvaldsCave03'. ** In [[Worldspaces]], significant cells are usually named, while other cells retain the default name ('Wilderness'). * '''FormID:''' The Form ID of the cell. This column is usually collapsed unless you choose to expand it. * '''Name:''' The name of the cell. * '''Loaded:''' Whether the cell is currently loaded in the [[Render Window]]. * '''Coords:''' For Exteriors, the [X, Y] coordinates of the cell. * '''Location:''' The [[Location]] of the cell. * '''Owner:''' The [[Actor]] or [[Faction]] that owns the cell.
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