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Creating Primitives
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=Primitive Properties= [[Image:PrimitiveProperties.jpg|right|Primitive Properties]] Access the Primitive's Properties by double-clicking on the primitive and clicking the "Primitive" tab. *'''Primitive Type:''' Shows whether the current Primitive is a Box or Sphere. *'''Collision layer:''' Sets which [[Collision_Layer|collision layer]] this primitive is. **For Collision Primitives this declares what type of objects can collide with this primitives. **For Trigger Primitives this declares what types of objects send an event when inside the trigger. *'''Player Activation:''' This only works for Triggers and allows the player to get a prompt when his cursor is over the Trigger, which can then be activated by the player and sends an OnActivate event. **The prompt will be the name on the trigger/activator base object **There appears to be a bug where the trigger is impossible to activate if its Z rotation is at 0 degrees. *'''Origin X/Y/Z/:''' Where the origin of this primitive is located *'''Bounds X/Y/Z:''' The size of this primitive on all axis'. *'''Color:''' The RGB values of this primitives color. *'''Select:''' Click this to open the color picker for an easy way to set this primitive's color.
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