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==Notes== *Flexibility/Amplitude/Frequency parameters are highly dependent on the structure of the specific mesh and must be fine-tuned on a case by case basis, although a good starting point might be 3 for leaf amplitude and 1 for leaf frequency. **Leaf Amplitude and Leaf Frequency parameters relate to 2D parts of a mesh that have been converted to BSLeafAnimNodes and vertex painted. **Trunk Flexibility and Branch Flexibility control animation of 2D and 3D parts of a skinned mesh (converted to BSTreeNodes). The Trunk is the root bone and can only move along the x and y axes (to prevent the tree flopping up and down), whereas Branches are the secondary bones and can move in all directions. *[[Weather#Wind Speed|Wind Speed]] is known to affect BSTreeNode animations, but may or may not also affect BSLeafAnimNodes. *In the Special Edition version of the Creation Kit, there is a bug where references to skinned trees have oversized bounding boxes in the render window, making it difficult to select other objects when they are present. **This can be circumvented with the following ini tweak in CreationKitPrefs.ini: [Trees] bRenderSkinnedTrees=0
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