Editing
Tutorial Creating a Playable Race
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Hair and Skin Color== ===Hair=== In the '''Face Data''' tab, we can ignore everything but "Available Hair Colors". Right-click and select New, you'll see we only have a limited list of available colors: a [[FormList]] is used here, which contains a list of [[ColorForm]] entries. So let's head to Miscellaneous>ColorForm in the Object Window, right-click and select New, and set these values: *ID: HairColorRED *Name: Red *Check Playable I used 255,0,0 which is the reddest color possible. Now to add this color to the list, head to Miscellaneous>FormList, and double-click on '''HairColorList''' to edit it. With this window open, navigate back to '''HairColorRED''' in the ColorForm section, drag it into the HairColorList and click ok. Back in our race window, we can right-click into the Available Hair Colors, select new, and add HairColorRED. We can also set this to be the default hair color via the dropdown below. Also, if you want to restrict non-red hair color options, right-click and delete them from this list. ===Skin=== Moving to the '''Tinting''' tab, let's change the skin color to the same bright red. Select ''Skin Tone.dds'' to show the list of available preset colors to the right. A Red Breton shouldn't be anything but red, so right-click and delete all the natural skin tones first, then right-click to create a new entry. This section allows us to pick from any ColorForm entry, so we don't need to edit a FormList here. Even though we called it HairColorRed, go ahead and pick that. A Default Value slider below lets you choose how much to blend this color option with the base skin tone, I used 0.70. You will need to tap the Head preview checkbox to see this update in the 3d preview. Note that the rest of the tint mask options won't be visible here, this section is for defining the textures/tint colors only. If you need to preview these, create an NPC using [[Bethesda_Tutorial_Creating_an_Actor]].
Summary:
Please note that all contributions to the CreationKit Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
CreationKit:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Landing page
Tutorials
Game Systems
Editor Reference
Scripting Reference
Recent changes
Help
Tools
What links here
Related changes
Special pages
Page information
Page values