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===Movement=== {| width="80%" border="1" style="border-collapse:collapse;" cellpadding="10" |-align="center" style="background:#f0f0f0;" |'''Reference Movement''' |- | '''Movement Speed:''' How quickly selected references move across the screen<br> '''Snap To Grid:''' If this is on, reference positions are rounded to the specified unit<br> '''Roation Speed:''' How quickly selected references rotate<br> '''Snap To Angle:''' If this is on, reference rotations are rounded to the specified unit.<br> '''Snap To Reference:''' If a reference is selected, both reference positions and rotations are rounded, using the specified reference's orientation and dimensions.<br> '''Arrow Speed:''' ???<br> '''Primitive Scale Speed:''' How responsive primitives (cubes, planes, spheres) are to being scaled.<br> '''World Gizmo Orientation:''' Toggle if reference is rotated around snap reference or standard world rotation.<br> |-align="center" style="background:#f0f0f0;" |'''Camera movement''' |- | '''Rotation Speed:''' How quickly the camera rotates<br> '''Invert X/Y:''' Invert the mouse axes '''Zoom Speed:''' How quickly the camera zooms (in perspective mode)<br> '''Zoom Speed (Othographic):''' How quickly the camera zooms in orthographic mode<br> '''Pan Speed:''' How quickly the camera pans<br> '''Invert X/Y:''' Invert the mouse axes<br> '''Zoom with 'V' key:''' Toggle to allow smooth zoom in the Render Window by holding '''V''' and moving the mouse. <br> |-align="center" style="background:#f0f0f0;" |'''Gizmos''' |- | '''Rotate Camera around previous Selection:''' Toggles whether to use the last selected reference as the center of rotation for the renderwindow camera when no reference is selected or to rotate around an arbitrary point in space. <br> '''Gizmo Size:''' How large a gizmo is on the screen<br> '''Gizmo Move Speed Adj.:''' Modifies how much gizmo manipulation affects selected objects<br> '''Default Cell Distance:''' Starting distance of renderwindow camera from the COC marker when loading a cell in the editor. <br> |-align="center" style="background:#f0f0f0;" |'''Landscape Movement''' |- |'''Sensitivity Multiplier:''' Adjusts sensitivity of changes when manipulating the heightmap in a world space. |}
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