Editing
RemoteCast - Spell
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Notes == *This function casts the spell instantaneously. This is mainly desirable only for non-actors, because it will not animate an actor. For instance, the spell will be cast even if the actor's hands are not readied. *If you wish to make an actor cast a spell using all the normal spellcasting behaviors, please instead use an AI package that includes the [[Procedure_UseMagic|UseMagic procedure]]. *Actor races can be set to cast magic only in the direction that the actor is facing; if the source is an actor with this racial setting, this parameter will be ignored. *It seems that using this function on an actor that doesn't have the spell will work. To add, it will also work on Objects, such as a rock. *Using this function will invalidate (cause it to return 0/false when it should return 1/true) any ongoing '''isDualCasting''' checks on akSource. **'''isDualCasting''' will continue to return false until akSource stops dual casting. **There is now a fix for above issue found there: [https://www.nexusmods.com/skyrimspecialedition/mods/92454 Po3's Dual Casting Fix] *While Spell objects will scale with and assign blame to akBlameActor, akSource is considered the 'owner' of the Magic Effect, and as such, projectiles will collide with akBlameActor, and '''Summon Creature''' archetype effects will create an instance of the summoned actor for akSource. **Because of this distinction, spell side conditions will evaluate based on akBlameActor while effect side conditions will depend on akSource's attributes. **An example of the above behavior: if a box casts Flame Cloak, passing the player as akBlameActor, the player will always draw aggression for the cast, but the effect-side condition IsHostileToActor will prevent the cloak from damaging nearby actors (no actor is considered hostile to the box).
Summary:
Please note that all contributions to the CreationKit Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
CreationKit:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Landing page
Tutorials
Game Systems
Editor Reference
Scripting Reference
Recent changes
Help
Tools
What links here
Related changes
Special pages
Page information
Page values