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====Branch Node Properties==== *'''ID''': The unique ID that the editor uses when referring to the node. *'''Random/Stacked''': Select one. A Random node will process all its child nodes randomly, while a Stacked node will process all its child nodes from top to bottom. *'''Warn if no child quest started''': Produce a warning if the Story Manager processes this node but does NOT start a quest from it *'''Node Conditions''': Conditions for the Story Manager to check. If the conditions are not valid, the Story Manager will not process this node (or any of its child nodes).
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