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===Render Window=== {| width="80%" border="1" style="border-collapse:collapse;" cellpadding="5" |-align="center" style="background:#f0f0f0;" |'''Time/Day of Month:''' |- |Set time of day to be displayed in the render window either by typing it in to the '''Display Time''' box or by clicking and dragging. |-align="center" style="background:#f0f0f0;" |'''View Settings''' |- |Click and drag to set the view distance in the render window. |-align="center" style="background:#f0f0f0;" |'''Other''' |- | '''RGB Bright Light Color:''' Sets the "full bright" lighting to be used when normal lighting is turned off. <br> '''Always Render Window Cell Loads:''' If this is true, moving the camera outside the bounds of the currently loaded area will load additional border cells.<br> '''Show Memory Usage Frame:''' If this is true, show cautionary colored borders when memory usage exceeds safe amounts.<br> '''Update M Number for Selected Objects:''' If this is true, recalculate and display (on the status bar) selection contents' memory usage.<br> '''Create Refs At Drop Target:''' Places duplicated or pasted refs at closest geometry under the mouse cursor in the Render Window. |-align="center" style="background:#f0f0f0;" |'''Water Settings''' |- |'''Constant Update:''' If this is true, water will be constantly updated, giving a WYSIWYG look at the loaded area; however, this will slow things down.<br> '''Enable Reflections:''' Enable water reflections preview in Renderwindow.<br> '''Enable Refractions:''' Enable water refractions preview in Renderwindow.<br> '''Enable Depth:''' Enable water depth fade preview in Renderwindow. |}
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