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== Поширені проблеми == * Якщо актор вже знаходиться в комірці (cell) разом із гравцем, або тільки заходить чи виходить з неї, то метод MoveTo() не спрацює. Оскільки комірки можуть бути досить великими в містах та багатоповерхових будівлях, це може призвести до ситуації, коли діалог відбувається з актором, який знаходиться поза зоною видимості та/або поза межами чутності. Спробуйте послідовність [[DisableNoWait - ObjectReference/uk|DisableNoWait]]() [[DisableNoWait - ObjectReference|(en)]], MoveTo(), [[EnableNoWait - ObjectReference/uk|EnableNoWait]]() [[EnableNoWait - ObjectReference|(en)]], [[EvaluatePackage - Actor/uk|EvaluatePackage]]() [[EvaluatePackage - Actor|(en)]]. Слідкуйте, щоб послідовність відбувалася поза полем зору гравця, наприклад, під час проходження через [[Door/uk|двері]] [[Door|(en)]], що ведуть у іншу локацію. * As of 1.9, calling Game.GetPlayer().MoveTo(AnyBedReference) will cause the Player's eyes to become stuck shut. They can only be opened again by using the showracemenu console command, or by reloading the game. ** New workaround: The player's eyes/facial expression can be quickly and easily reset by using Actor.Say() to make the player "say" a topic that the player character has voice lines for. A good example of a topic like this is the DialogueGenericPoisonCoughBranchTopic from the DialogueGeneric quest. You can also make your own custom, silent topic so long as it has sound (can be a silent .wav file) and lip sync. Note: Actor.Say() must be called after the player is completely out of the bed and not performing any bed animations, including the "bed get up" animation or else it will not correctly reset the player's face. * All movement functions can cause [[SetMotionType - ObjectReference#Bugs|major issues]] when used on a reference that has had a [[SetMotionType - ObjectReference|motion type override]] applied. * If you are moving a reference to an unloaded cell, its rotation will not be changed. This is an issue that is expected to affect all movement functions, and it was discovered via disassembly of Skyrim's 2011 release. (SKSE DLL authors will want to know that the problem occurs within the ''MoveRefrToPosition'' subroutine.)
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