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Creating a Custom Crime Faction
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===Paying the Fine=== Add a CYRDGCrimePayFine topic with a topic text like βYou caught me. Iβll pay off my bounty. (<CrimeGold> Gold)β. <CrimeGold> will be text-replaced by the bounty amount. In the vanilla quest, there are two infos that can be selected based on whether the guard caught the player red-handed or was approached by the player; the former sends the player to the castle, the latter lets him go immediately after paying the fine. For the first info, add the following conditions: *Subject: CanPayCrimeGold == 1 AND *Subject: GetAlarmed == 1 AND And the following code in the End fragment box: <syntaxhighlight lang="Papyrus"> akSpeaker.GetCrimeFaction().PlayerPayCrimeGold() </syntaxhighlight> For the second info: *Subject: CanPayCrimeGold == 1 AND *Subject: GetAlarmed == 0 AND And code: <syntaxhighlight lang="papyrus"> akSpeaker.GetCrimeFaction().PlayerPayCrimeGold(True, False) </syntaxhighlight> Of course, you can leave out the second info and remove the GetAlarmed condition on the first if you want your guards to be strict and always take the player to the castle.
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