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Papyrus Introduction
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==Setting Property Data in the Editor== The other way is to assign a property by pointing to an object in the editor, or typing in the value in the editor. This is how we might set the MyQuest and StageToSet property in the example script we were looking at earlier. Many forms in the editor have a "Scripts Tab" that allows you to a) add scripts to the object, and b) set the values of properties on those scripts. For now, let's look at an Activator form in the editor, and look at its script area: If you select the script by clicking it, then click the properties button, you will see a list of all the properties. If you click the "Edit Value" button and edit field will appear either a text field to enter a numeric data, checkbox if it's a bool, or one or more drop down if it's an object. In the above image you can see that myQuest has been set to MQ101, and StageToSet has been set to 100. <gallery> File:MyTriggerBoxScriptEx.jpg|Accessing Script Properties on an Activator Base Object File:MyTriggerBoxScriptPropertiesEx.jpg|Viewing and Setting properties </gallery>
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