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Acoustic Space
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Acoustic Spaces are used to define the audio properties of a [[Cells|Cell]] in the game. They can be used to define looping ambient sound effects and [[Reverb Parameters]] that will be heard in the applied [[Cells|Cell]]. ==Creating an Acoustic Space== To define a cell's Acoustic Space, use the Default Acoustic Space drop down box on the [[Common Data]] tab of the [[Cells|Cell]] dialog. Exterior cells do not typically define an Acoustic Space; ambient sound effects for most exterior cells are defined through [[Regions]]. You can create smaller acoustic spaces within cells by using the 'Create an Acoustic Space' button on the main toolbar. ==Acoustic Space Perameters== * '''ID:''' unique name of the Acoustic Space * '''Environment type:''' which [[Reverb Parameters|Reverb Parameter]] preset the Acoustic Space will use * '''Use Sounds From Region:''' Include sounds from the selected [[Regions|Region]]; sounds derived from [[Regions]] are set up in World --> Regions. The selected Region's sounds will play back in the Acoustic Space. * '''Looping Sound:''' sound that will be looped in this Acoustic Space (typically a stereo looping file to provide unique background noise or roomtone) [[Category:Audio]] [[Category:Object Classes]]
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