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AddKeyIfNeeded - ObjectReference
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[[Category:Scripting]] [[Category:Papyrus]] '''Member of:''' [[ObjectReference Script]] Checks this object's inventory for a key used by the parameter ObjectWithNeededKey. If this object does not have the key, it creates it and adds it to its inventory. == Syntax == <syntaxhighlight lang="papyrus"> Function AddKeyIfNeeded(ObjectReference ObjectWithNeededKey) key NeededKey = ObjectWithNeededKey.GetKey() if NeededKey != None if GetItemCount(NeededKey) == 0 AddItem(NeededKey) EndIf EndIf EndFunction </syntaxhighlight> == Parameters == *ObjectWithNeededKey: The reference that is locked with a key. It will create a key to this object and add it to the calling object if the calling object doesn't already have one. == Return Value == None. == Examples == <syntaxhighlight lang="papyrus"> ; Creates a key to BobsDoorRef and puts it in BobRef's inventory if BobRef doesn't already have that key in his inventory. BobRef.AddKeyIfNeeded(BobsDoorRef) </syntaxhighlight> == See Also == *[[ObjectReference Script]] *[[AddItem - ObjectReference]] *[[RemoveItem - ObjectReference]] *[[GetItemCount - ObjectReference]]
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