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Collision Layer
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[[Collision Layer|Collision Layers]] represent the game's collision types. ==Collision Layer== * '''ID:''' The Editor ID of the collision object. * '''Name:''' A user-readable name. Often identical to ID. * '''Description:''' A user-readable description. * '''Debug Color:''' The default color used for a collision primitive of this type. * '''Collides With / Available Layers:''' Allows you to select what types of collision objects this collision layer will obstruct. * '''Sensor:''' * '''Trigger Volume:''' Whether a primitive of this type should act as a Trigger Volume and fire Trigger-related events (such as [[OnTrigger_-_ObjectReference|OnTrigger]]). * '''Navmesh Obstacle:''' Whether this collision type should dynamically cut [[Navmesh]]. Used only for specific collision types, such as L_NAVCUT. [[Category:Miscellaneous]] [[Category:Object Classes]]
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