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Enables the calling object. * All objects are Enabled by default, which means they are rendered in the game, and if they are [[:Category:Actor|Actors]], will process their AI. * Enable can be used to Enable objects marked 'Starts Disabled', or objects that have been disabled through scripts or console commands. * Enabled objects are effectively 'turned on': ** If the player is in their cell, their 3D loads. Any scripts associated with the [[OnLoad_-_ObjectReference|OnLoad Event]] fire. ** They regain their collision, begin processing Events and AI, and otherwise operate normally. * The Enable call will fail if the object has an [[EnableParent]]. Objects with [[EnableParents]] can never be enabled or disabled through script. * When called on an Enable Parent, the [FadeIn] property will not be passed to its enable children. They will Enable as through the default Enable (with Fadein=1) was called on them. ** In order for the Enable Children to Pop In (instead of fade in), you must go to each child and, under the enable parent tab, check the 'Pop In' checkbox. ==Syntax== Enable ''[FadeIn=1]'' ==See Also== [[Disable]]<br> [[GetDisabled]] ==Papyrus Version== [[Enable - ObjectReference|ObjectReference.Enable (Papyrus)]] [[Category:Console Commands]] [[Category:Designer Debug Tools]]
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