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[[Category:Scripting]] [[Category:Papyrus]] [[Category:Latent Functions]] '''Member of:''' [[ObjectReference Script]] Enables this reference, popping it into existance. This function is latent and will wait for the enable to happen. == Syntax == <syntaxhighlight lang="papyrus"> Function Enable(bool abFadeIn = false) native </syntaxhighlight> == Parameters == *abFadeIn: Whether to fade in the object or not. Function won't return until object is faded in. If this is an enable parent the children will '''not''' be faded. **'''Default''': False == Return Value == None. == Examples == <syntaxhighlight lang="papyrus"> ; Enables the reference, popping it in TempReference.Enable() </syntaxhighlight> <br/> <syntaxhighlight lang="papyrus"> ; Enables the reference, fading it in TempReference.Enable(true) </syntaxhighlight> == Notes == * Small objects will never fade. * Enabling an Actor will cause the actor to snap back to the location it had when it was disabled * Children of an enable parent will not fade and will simply pop into existence when the parent object has finished fading. * Lights will never fade. In order for an enable/disable function to work on a light, the enable() function must be left blank for the light to be enabled or disabled. * Calling this function on an [[Explosion]] ref, or on a ref with an enable state parent, will error. == See Also == *[[ObjectReference Script]] *[[Disable - ObjectReference]] *[[EnableNoWait - ObjectReference]] *[[IsDisabled - ObjectReference]]
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