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Lock - ObjectReference
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[[Category:Scripting]] [[Category:Papyrus]] '''Member of:''' [[ObjectReference Script]] Locks or unlocks this object. If told to lock it, and no lock is attached, a very easy lock will be attached. If the object is open, and it is told to lock it, the object will be snapped closed. == Syntax == <syntaxhighlight lang="papyrus"> Function Lock(bool abLock = true, bool abAsOwner = false) native </syntaxhighlight> == Parameters == *abLock: Whether to lock or unlock this lock. **'''Default''': True *abAsOwner: If true, and on a door, it will behave as if the owner unlocked or locked the door, and flag the adjoining cell as public or private as appropriate. **'''Default''': False == Return Value == None. == Examples == <syntaxhighlight lang="papyrus"> ; Lock the door SecurityDoor.Lock(); </syntaxhighlight> <br/> <syntaxhighlight lang="papyrus"> ; Unlock the door, flagging the cell on the other side as public PrivateDoor.Lock(false, true) </syntaxhighlight> == See Also == *[[ObjectReference Script]] *[[Locking and Unlocking Doors]] tutorial. *[[GetLockLevel - ObjectReference]] *[[IsLocked - ObjectReference]] *[[LockDoors (Procedure)]] *[[SetLockLevel - ObjectReference]] *[[UnlockDoors (Procedure)]] *[[UnlockOwnedDoorsInCell - Actor]] *[[GetLocked]] console command. *[[GetLockLevel]] console command. *[[Lock]] console command. *[[Unlock]] console command.
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