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MovableStatic
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=MovableStatic Dialog= [[File:MovableStatic.png|right]] *'''ID:''' Unique identifier for this form in the Creation Kit. *'''Name:''' In-game display name for the object. Usually not used. *'''Model:''' The [[Model File|model]] used for this object. **'''Edit:''' Chooses the model for this object. *'''Add Destruction Data:''' Sets the damage states if an object is destructible. *'''Select (Looping) Sound:''' Sets the sound played for this object. ==Flags== *'''Has Currents:''' Used by certain waterfall objects, details unknown *'''Obstacle:''' Will cut the navmesh *'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch. *'''Must Update Anims:''' Forces animation to play, even if object is off screen *'''On Local Map:''' If checked, this item will display on the local map in game. ==Navmesh Generation Import Option== Sets how the object interacts with navmesh generation. *'''Collision Geometry:''' Navmesh will test against the collision of the object. *'''Bounding Box:''' Navmesh will test against the bounding box of the object. *'''Filter:''' Navmesh will ignore the object completely. *'''Ground:''' Navmesh will treat the object like it is part of the ground. {{clear}} ==Notes== * Papyrus does not recognize "MovableStatic" as a form type. To handle movable static forms in Papyrus variables, use "Form" as the type. [[Category:WorldObjects]]
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