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MoveToNode - ObjectReference
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[[Category:Scripting]] [[Category:Papyrus]] [[Category:Latent Functions]] '''Member of:''' [[ObjectReference Script]] Moves this object to the position (and rotation) of the specified node on the specified object's 3D == Syntax == <syntaxhighlight lang="papyrus"> Function MoveToNode(ObjectReference akTarget, string asNodeName) native </syntaxhighlight> == Parameters == *akTarget: The target reference that contains the interaction location to move to. *asNodeName: The name of the node to match position and rotation to. == Return Value == None. == Examples == <syntaxhighlight lang="papyrus"> ; Move the sword to bob's hand Sword.MoveToNode(Bob, "Hand") </syntaxhighlight> == Notes == *MoveToNode can unload an object's 3D and reset any [[SetMotionType - ObjectReference|motion type]] changes you've made to the object. If you know for sure that the object's 3D is loaded, [[SplineTranslateToRefNode - ObjectReference|SplineTranslateToRefNode]] can be used with a very high speed value to instantaneously teleport the object to the proper node, without the risk of unloading its 3D or resetting its physics. == See Also == *[[ObjectReference Script]] *[[MoveTo - ObjectReference]]
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