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PathToReference - Actor
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[[Category:Scripting]] [[Category:Papyrus]] [[Category:Latent Functions]] '''Member of:''' [[Actor Script]] Makes the actor path to the target reference at a given speed. == Syntax == <syntaxhighlight lang="papyrus"> bool Function PathToReference(ObjectReference aTarget, float afWalkRunPercent) native </syntaxhighlight> == Parameters == *aTarget: The target reference to path to. *afWalkRunPercent: The speed to move with, as a percentage of the walk/run speeds (valid range 0 -> 1) == Return Value == Whether the actor completed the path. Reasons for failure include: * Not being able to build a path to the target * The path being interrupted by another path request (possibly from AI/Package code) * The speed parameter isn't in the valid range 0->1 == Examples == <syntaxhighlight lang="papyrus"> ; Make actor path to the player at half speed Bob.PathToReference(Game.GetPlayer(), 0.5) </syntaxhighlight> == Notes == * This function is latent. It will suspend the script's execution until the path is either complete or failed/was interrupted. == See Also == *[[Actor Script]] *[[MoveToMyEditorLocation - ObjectReference]] *[[MoveToInteractionLocation - ObjectReference]] *[[MoveTo - ObjectReference]] *[[SetPosition - ObjectReference]]
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