Open main menu
Home
Random
Log in
Settings
About the CreationKit Wiki
Disclaimers
the CreationKit Wiki
Search
Editing
PlaySubGraphAnimation- Actor
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Category:Scripting]] [[Category:Papyrus]] '''Member of:''' [[Actor Script]] Sends the event passed to the actor's sub graphs. == Syntax == <syntaxhighlight lang="papyrus"> Function PlaySubGraphAnimation(string asEventName) native </syntaxhighlight> == Parameters == *asEventName: The event to send to the actor's sub graph. == Return Value == None. == Examples == <syntaxhighlight lang="papyrus"> ; Start Jake's flaming skin animation Jake.PlaySubGraphAnimation("PlayFireSkinAnim") </syntaxhighlight> == Notes == * This function is used for objects attached to actors with a type of animation. [http://forums.bethsoft.com/topic/1344517-playsubgraphanim-and-playsyncanim/#entry20266333 (source)] * Examination of vanilla meshes and scripts suggests that [[ArmorAddon|ArmorAddon]]s and [[Art Object|Art Object]]s can have behavior graphs, and that these are treated as "sub-graphs" for the actors the meshes are attached to. == See Also == *[[Actor Script]] *[[SetSubGraphFloatVariable - Actor]]
Summary:
Please note that all contributions to the CreationKit Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
CreationKit:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)