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RemoveAllItems - ObjectReference
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[[Category:Scripting]] [[Category:Papyrus]] '''Member of:''' [[ObjectReference Script]] Removes all items from this object's inventory, optionally transferring them to another object. == Syntax == <syntaxhighlight lang="papyrus"> Function RemoveAllItems(ObjectReference akTransferTo = None, bool abKeepOwnership = false, bool abRemoveQuestItems = false) native </syntaxhighlight> == Parameters == *akTransferTo: The object to transfer the items we removed to. **'''Default''': None *abKeepOwnership: Should the item's ownership be kept when moved to the other object? **'''Default''': False *abRemoveQuestItems: Should we remove quest items? **'''Default''': False == Return Value == None. == Notes == * When called on a dead actor, will not retrieve the weapon if it flew from the actor's hand on death. * This can be called to easily store a dead actor's quest items before cleaning up the corpse. Simply call RemoveAllItems with abRemoveQuestItems set to false first to delete the non-quest items, then use Utility.Wait(1.0) since the function is non-latent, then call RemoveAllItems with abRemoveQuestItems set to true and with akTransferTo set to some persistent container where the player can retrieve the items. == Examples == <syntaxhighlight lang="papyrus"> ; Remove all items from the chest ChestProperty.RemoveAllItems() </syntaxhighlight> <br/> The next example doesn't seem to work - see Discussion. <syntaxhighlight lang="papyrus"> ; Remove all items (including quest items) from the player's inventory Game.GetPlayer().RemoveAllItems(abRemoveQuestItems = true) </syntaxhighlight> == See Also == *[[ObjectReference Script]] *[[RemoveItem - ObjectReference]]
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