Editing
SendAnimationEvent - Debug
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Category:Scripting]] [[Category:Papyrus]] '''Member of:''' [[Debug Script]] Sends an animation event to a reference directly. == Syntax == <syntaxhighlight lang="papyrus"> Function SendAnimationEvent(ObjectReference arRef, string asEventName) native global </syntaxhighlight> == Parameters == *arRef: The reference to send the event to. *asEventName: The event to send. == Return Value == None == Examples == <syntaxhighlight lang="papyrus"> ; Sends the dance event to the bard Debug.SendAnimationEvent(BardRef, "Dance") </syntaxhighlight> == Notes == *This bypasses the check on [[ObjectReference Script|ObjectReference]] that prevents sending events to actors. If you use it to send an event to actors, you will most likely mess up the actor permanently as the internal actor data may no longer match their animation state. *SendAnimationEvent uses "Anim Events" under the Idle Manager, not the IDs. For example, to make an actor play the animation of attacking left, you must use "AttackStartLeftHand", not "LeftHandAttack" (its ID). *Animation Event's will actually cause the actor to perform the action associated with it. For example, sending the animation event "AttackStart" will cause the reference to perform an attack. Anything in front of it '''will''' get hurt. This example is true for all animation event's. For example, sending the "DeathAnim" will actually kill the actor. == See Also == *[[Debug Script]] *[[PlayAnimation - ObjectReference]]
Summary:
Please note that all contributions to the CreationKit Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
CreationKit:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Landing page
Tutorials
Game Systems
Editor Reference
Scripting Reference
Recent changes
Help
Tools
What links here
Related changes
Special pages
Page information
Page values