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SetActive - Weather
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[[Category:Scripting]] [[Category:Papyrus]] '''Member of:''' [[Weather Script]] Sets the active weather on the sky to be this weather. Weather will transition in normally, according to its data. To force the weather to become fully transitioned immediately, use [[ForceActive - Weather|ForceActive]] instead. == Syntax == <syntaxhighlight lang="papyrus"> Function SetActive(bool abOverride = false, bool abAccelerate = false) native </syntaxhighlight> == Parameters == *abOverride: If true, this weather remains active until released using [[ReleaseOverride - Weather|ReleaseOverride]]. **'''Default''': False *abAccelerate: If true, accelerate any existing transition when the call is made by a factor determined by game setting value ''fWeatherTransAccel''. **'''Default''': False == Return Value == None == Examples == <syntaxhighlight lang="papyrus"> ; Set the cool weather as active CoolWeather.SetActive() </syntaxhighlight> <br> <syntaxhighlight lang="papyrus"> ; Set the bad weather as active, overriding until released BadWeather.SetActive(true) </syntaxhighlight> == See Also == *[[Weather Script]] *[[ForceActive - Weather]]
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