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StartScriptProfiling - Debug
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[[Category:Scripting]] [[Category:Papyrus]] [[Category:Non-delayed Native Function]] '''Member of:''' [[Debug Script]] Starts profiling a single Papyrus script. Child and parent scripts are not profiled. The profile files are stored in "<game folder>/Logs/Script/Profiling". This will also cycle the older profiling logs (so log 0 becomes 1, 1 becomes 2, etc). If the script is already profiled nothing will change. Profiling requests are not saved and will be reset if you load a save game. == Syntax == <syntaxhighlight lang="papyrus"> Function StartScriptProfiling(string asScriptName) native global </syntaxhighlight> == Parameters == *asScriptName: The name of the script to start profiling. == Return Value == None. == Examples == <syntaxhighlight lang="papyrus"> ; Starts profiling "MySlowScript" Debug.StartScriptProfiling("MySlowScript") </syntaxhighlight> == Notes == Profiling requires the "bEnableProfiling" flag in the "[Papyrus]" section of the ini file to be set to 1. Consoles will never profile in release final builds. The flamegraph visualizer [https://www.speedscope.app/ speedscope] supports all kinds of profiles that Skyrim produces, including those produced by this function. == See Also == *[[Debug Script]] *[[StopScriptProfiling - Debug]] *[[StartPapyrusScriptProfile]] (Console Command)
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