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==Static Dialog Window== *'''ID:''' Editor ID. *'''Flags:''' **'''Has Distant LOD:''' Check if this object should be visible in LOD beyond the 5x5 loaded area. You must specify LOD meshes if this is checked. **'''Specify Distant LOD Meshes:''' Opens a [[Distant LOD Meshes Dialog|new dialog]] to let you pick LOD meshes for an object. **'''Show in World Map (ref must be in sky cell):''' Specifies that object must show it's LOD model in the world map at all times. **'''Has Platform/Language Specific Textures:''' **'''On Local Map:''' Will appear on the player's local map. **'''Has Tree LOD:''' **'''Never Fades:''' Instances of this object will ignore distance fade settings, thus always being displayed. Must be used in conjunction with "Is Distant LOD" on a reference of this object for it to not fade. **'''Is Marker:''' References of this object are invisible in-game, are unable to be scaled down and are restricted to being 1.0000, and are eligible to be a parent for enable references. Examples of this used on vanilla statics include XMarker and XMarkerHeader. *'''Model:''' The [[Model File|model]] for the object. *'''NavMesh Generation Import Option:''' Filter or use the bounding box of a static object for NavMesh generation. **'''Collision Geometry:''' Generation will use the object’s havok geometry. **'''Bounding Box:''' During generation the object’s bounding box will be imported instead of their havok geometry. **'''Filter:''' The object will not be imported or used for generation. [[Category:WorldObjects]]
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