Editing
TalkingActivator
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[TalkingActivator|Talking Activators]] allow for the player to engage in dialogue with non-actors. TalkingActivators can be found, created and edited from the Objects window under [[:Category:Actors|Actors]]. They have the following properties: *'''ID:''' The Editor ID of the object. *'''Name:''' The object's display name. *'''Model:''' The name of the model assigned to this talking activator. *'''Looping Sound:''' A sound that plays continuously for this talking activator, if desired. *'''[[Voicetype|Voice Type]]:''' The [[Voicetype]] used for this object when it speaks. *'''[[Add Destruction Data]]:''' The destructible stages of this activator, if any. *'''Radio Station:''' Not used. *'''Cont Broadcast:''' Not used. *'''Non-Pipboy:''' Not used. *'''Random Anim Start:''' If checked, this object begins its idle animation at a random start time. This allows you to have several of the same animated activators in an area without their animations playing in sync. *'''No Voice Filter''' Not used. **'''On Local Map:''' Whether this object's local map representation, if any, will appear on the local map. Checked by default. *'''[[Keywords]]:''' List of Keywords assigned to this object. *'''[[:Category:Papyrus|Scripts]]:''' Papyrus Scripts associated with this object. To have the object simply say a single line as another actor, you can instead just use [[Say - ObjectReference]]. == See Also == *[[Bethesda Tutorial Conversations]] *[[Bethesda Tutorial Dialogue]] *[[Bethesda Tutorial Advanced Dialogue]] *[[IsTalkingActivatorActor]] *[[SetTalkingActivatorActor]] *[[IsTalking]] *[[Say - ObjectReference]] [[Category:Actors (Object List)]]
Summary:
Please note that all contributions to the CreationKit Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
CreationKit:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Landing page
Tutorials
Game Systems
Editor Reference
Scripting Reference
Recent changes
Help
Tools
What links here
Related changes
Special pages
Page information
Page values