Difference between revisions of "ForceGreet (Procedure)"
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imported>Thynar |
imported>SarthesArai (checked completion is after exiting dialogue) |
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Line 2: | Line 2: | ||
|Name=ForceGreet | |Name=ForceGreet | ||
|Description=Used to get NPCs to engage in a specific conversation with the player | |Description=Used to get NPCs to engage in a specific conversation with the player | ||
|Completes= After the actor says the line | |Completes= After the actor says the line and exits dialogue with the player. | ||
|Param1=Topic | |Param1=Topic |
Latest revision as of 15:49, 6 March 2018
Behavior
Description:
Used to get NPCs to engage in a specific conversation with the player
The procedure completes:
After the actor says the line and exits dialogue with the player.
Parameters
- Topic (Topic): Points to the topic that the actor will say
- NPCWaitLocation (Location): Where the NPC will wait for the player to enter the TargetTriggerLocation
- TargetTriggerLocation (Location): Where the player must be to trigger the actor to start dialogue
Notes
- The ForceGreet package template handles all the details about getting the actor to walk up to the player, etc.
- For a topic with more than 4 lines, testing showed that the ForceGreet procedure does not seem to enter conversation with the player, and acts like a Say procedure where the actor follows the player.
- It is recommended that a topic with many lines that is the subject of a ForceGreet procedure is split into multiple topics, with the initial one having few lines and being linked by invisible continuation to the rest.
See Also