Difference between revisions of "ForceGreet (Procedure)"

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imported>Thynar
imported>SarthesArai
(checked completion is after exiting dialogue)
 
Line 2: Line 2:
|Name=ForceGreet
|Name=ForceGreet
|Description=Used to get NPCs to engage in a specific conversation with the player  
|Description=Used to get NPCs to engage in a specific conversation with the player  
|Completes= After the actor says the line (and exits dialogue with the player ???)
|Completes= After the actor says the line and exits dialogue with the player.


|Param1=Topic
|Param1=Topic

Latest revision as of 15:49, 6 March 2018

Behavior

Description:
Used to get NPCs to engage in a specific conversation with the player

The procedure completes:
After the actor says the line and exits dialogue with the player.

Parameters

  • Topic (Topic): Points to the topic that the actor will say
  • NPCWaitLocation (Location): Where the NPC will wait for the player to enter the TargetTriggerLocation
  • TargetTriggerLocation (Location): Where the player must be to trigger the actor to start dialogue

                                 

Notes

  • The ForceGreet package template handles all the details about getting the actor to walk up to the player, etc.
  • For a topic with more than 4 lines, testing showed that the ForceGreet procedure does not seem to enter conversation with the player, and acts like a Say procedure where the actor follows the player.
  • It is recommended that a topic with many lines that is the subject of a ForceGreet procedure is split into multiple topics, with the initial one having few lines and being linked by invisible continuation to the rest.

See Also