Difference between revisions of "GetAngleX - ObjectReference"

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imported>Dragoonwraith
(→‎Notes: Actors don't rotate about the X)
imported>Dragoonwraith
(→‎See Also: adding GetAngle)
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== See Also ==
== See Also ==
*[[ObjectReference Script]]
 
*[[GetAngleY - ObjectReference]]
* [[ObjectReference Script]]
*[[GetAngleZ - ObjectReference]]
* [[GetAngleY - ObjectReference]]
*[[GetHeadingAngle - ObjectReference]]
* [[GetAngleZ - ObjectReference]]
*[[SetAngle - ObjectReference]]
* [[GetHeadingAngle - ObjectReference]]
* [[SetAngle - ObjectReference]]
* [[GetAngle]] Console Function

Revision as of 11:57, 23 January 2012

Member of: ObjectReference Script

Gets this object's rotation around the x axis.

Syntax

float Function GetAngleX() native

Parameters

None.

Return Value

This object's rotation around the x axis, in degrees.

Examples

Debug.Trace("We are rotated " + GetAngleX() + " degrees around the X axis")

Notes

  • Actors, including the player, generally cannot rotate about the X axis, and will therefore almost always return 0.

See Also