Difference between revisions of "GetDetected"
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Used in Story Manager's Kill Actor event, the following condition function would check if the player was undetected by the actor they killed. | Used in Story Manager's Kill Actor event, the following condition function would check if the player was undetected by the actor they killed. | ||
[[File:B1gBadDaddy_GetDetected.PNG]] | |||
== Notes == | == Notes == |
Revision as of 13:43, 14 August 2013
Returns 1 if the "TARGET" actor is detected by the actor chosen as the "Run On" reference.
Example
Used in Story Manager's Kill Actor event, the following condition function would check if the player was undetected by the actor they killed.
Notes
The condition function does not relate to sneaking. Whether sneaking or not, the target actor can be undetected.