Difference between revisions of "GetDialogueTarget - Actor"
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imported>Rhavlovick m (1 revision: Clobber re-import by Henning) |
imported>Catwheezle (Added "see also" section items.) |
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== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] | ||
*[[Player Dialogue]] | |||
*[[Bethesda Tutorial Conversations]] | |||
*[[Bethesda Tutorial Dialogue]] | |||
*[[Bethesda Tutorial Advanced Dialogue]] |
Revision as of 00:49, 15 February 2012
Member of: Actor Script
Obtains the actor this actor is currently in dialogue with.
Syntax
Actor Function GetDialogueTarget() native
Parameters
None.
Return Value
The actor this actor is currently in dialogue with (if any).
Examples
; Print a message if Bob is in dialogue with the player
if (Bob.GetDialogueTarget() == Game.GetPlayer())
Debug.Trace("Bob is in dialogue with the player!")
endIf