Difference between revisions of "GetDialogueTarget - Actor"
Jump to navigation
Jump to search
imported>Rhavlovick m (1 revision: Clobber re-import by Henning) |
imported>Zartar m (→Notes) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 23: | Line 23: | ||
endIf | endIf | ||
</source> | </source> | ||
== Notes == | |||
Using this function on the player always returns none. To work around this, see the discussion page. | |||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] | ||
*[[Player Dialogue]] | |||
*[[Bethesda Tutorial Conversations]] | |||
*[[Bethesda Tutorial Dialogue]] | |||
*[[Bethesda Tutorial Advanced Dialogue]] |
Latest revision as of 21:08, 9 February 2013
Member of: Actor Script
Obtains the actor this actor is currently in dialogue with.
Syntax[edit | edit source]
Actor Function GetDialogueTarget() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
The actor this actor is currently in dialogue with (if any).
Examples[edit | edit source]
; Print a message if Bob is in dialogue with the player
if (Bob.GetDialogueTarget() == Game.GetPlayer())
Debug.Trace("Bob is in dialogue with the player!")
endIf
Notes[edit | edit source]
Using this function on the player always returns none. To work around this, see the discussion page.