Difference between revisions of "GetDialogueTarget - Actor"
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imported>Sein schatten |
imported>Zartar m (→Notes) |
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== Notes == | == Notes == | ||
Using this function on the player always returns none | Using this function on the player always returns none. To work around this, see the discussion page. | ||
== See Also == | == See Also == |
Latest revision as of 21:08, 9 February 2013
Member of: Actor Script
Obtains the actor this actor is currently in dialogue with.
Syntax[edit | edit source]
Actor Function GetDialogueTarget() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
The actor this actor is currently in dialogue with (if any).
Examples[edit | edit source]
; Print a message if Bob is in dialogue with the player
if (Bob.GetDialogueTarget() == Game.GetPlayer())
Debug.Trace("Bob is in dialogue with the player!")
endIf
Notes[edit | edit source]
Using this function on the player always returns none. To work around this, see the discussion page.