Difference between revisions of "GetEnchantment- ObjectReference"
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imported>Rasikko (Added notes about why this should be called on a reference outside of a container.) |
imported>BusinessGoose m (Providing information on how this function works with multiple enchantments.) |
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== Notes == | == Notes == | ||
* This is the only way to obtain player created enchantments. Items equipped on the player, with custom enchantments will return none if used with [[GetEnchantment - Armor]]. In order to get player created enchantments, this function must be used on the item outside of a container. | * This is the only way to obtain player created enchantments. Items equipped on the player, with custom enchantments will return none if used with [[GetEnchantment - Armor]]. In order to get player created enchantments, this function must be used on the item outside of a container. | ||
* This function works with objects with multiple enchantments (possible with the extra effects perk) as the objects actually only contain one enchantment. The magic effects from the second enchantment are stacked onto the first. | |||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] | ||
*[[Enchantment Script]] |
Latest revision as of 00:37, 25 July 2018
SKSE Member of: ObjectReference Script
Returns the enchantment associated with this ObjectReference. (This function requires SKSE)
Syntax[edit | edit source]
Enchantment Function GetEnchantment() native
Parameters[edit | edit source]
none
Return Value[edit | edit source]
- The enchantment of the ObjectReference.
Examples[edit | edit source]
- None
Notes[edit | edit source]
- This is the only way to obtain player created enchantments. Items equipped on the player, with custom enchantments will return none if used with GetEnchantment - Armor. In order to get player created enchantments, this function must be used on the item outside of a container.
- This function works with objects with multiple enchantments (possible with the extra effects perk) as the objects actually only contain one enchantment. The magic effects from the second enchantment are stacked onto the first.